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Ev nova buy and sell faster.
Ev nova buy and sell faster.












Then later, when you get sufficiently strong, you can declare independance. Your colony would be expected to pay tithes. Starting off as a vassal of a sort, with the early colonization and defense being helped by your patron faction - for a cost of course. You should NEED a protection of a bigger fish in the early stages. Note, I'm not against the player being able to create his own faction, but it's the way it is done that bothers me. If SS was a movie, the player would be the Ultimate May Sue. In a hostile and militarized universe, with the player sorounded by giants, him creating his own empire and doing whatever he wants just feels wrong. Hence, I see nothing wrong with commissions or some kind of permanent commitment being REQUIRED not only for the player to get the good stuff, but for the player to SURVIVE. While a great idea it just doesn't seem to fit in the universe/scope. I'll have to be honest and say that I never liked the idea of the player creating his own empire completely independantly - not in SS at least. Speaking of which, selling blueprints to an enemy faction should have consequences, depending on blueprint. Thus, when you inevitably find lots of blueprints, you can sell them to a faction and in return of not just the tiny amount of money you get (because the value of these things should be insane), but also the first ship/ x weapons produced by the sold blueprint.Īfter all, you have bargaining power - you can sell it to their enemies. And the more you prove your worth by bringing in blueprints, scrap and helping out a faction, the more hardware you get access to. Basically, the player would be one of those individuals with the rare right to have some military-grade ships in his fleet. For those that know 40K, think Rouge Traders. Hence the idea of bold explorers being given extra rights and even access to some better hardware (still not top capitals), because remnants. But exploring old ruins and space in general is dangerous. Given the state of the sector, the idea that all major powers would want an edge is a no brainer.

ev nova buy and sell faster.

And it just so happens the player DOES have something to bargain with - blueprints. If, for example, there are circumstances that give the player great bargaining power.

ev nova buy and sell faster. ev nova buy and sell faster.

Late in the game, I get as many blueprints as I can (read: all of them) and a nanoforge, then produce everything I need. This is mostly early-to-mid game concerns. I like that I can buy the occasional military ship from Open Market. For example, player with Tri-Tachyon commission who wanted Hyperion or enough Tempests from Tri-Tachyon was better off attacking Tri-Tachyon partol fleets while transponder was off then loot (and restore) the ships. Because player could only have one commission at a time, player could not buy everything, and even if he could, some things were so rare that it was still faster to get the hardware from attacking fleets and loot the salvage. Except for my flagship, I used ships that can fight well with only Open Market weapons. Weapons were a bigger pain and harder to replace than ships. That meant I just killed whatever to get ships I need. During 0.8a, if I did not want commission, it was too hard to get good ships (Open Market rarely if ever sold useful military ships, and Black Market may have mostly pirate junk).














Ev nova buy and sell faster.